Medieval Total War Console Commands

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Medieval 2: Total War CheatsFind below a searchable checklist of all Medieval 2 tricks (also known as console cómmands). All cheat rules in the below listing are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac).You can open up the Medieval lI console by pushing the (tilde) essential on your keyboard. If that doesn'capital t work, test ' (apostrophe) or ' (tiIde). You can deliver commands by keying them into thé console and striking ENTER on your keyboard. If you're having difficulties to open or use the console, discover our for even more help.Change between various table layouts by pushing the 'Table Look at' and 'Card See' buttons next to the search box beneath. Click on a control's title to visit its paperwork page, on which you can discover working examples and even more detailed help for that specific command.Type a cheat code or console control's title into the search container below to instantly search our entire database of 27 Medieval 2: Total War cheats. NameSyntaxDescriptionaddpopulation arrangement title amountThis control will include the selected amount of populace to the settlement with the described name.

You can identify a unfavorable amount to get rid of population from a settlement.addmoney faction title, amountThis command word will give you the chosen quantity of money. You can optionally indicate a faction kind before the quantity to provide money to that faction (rather of yourself). To get rid of money, indicate a negative quantity.giveancillary character name ancillary idThis order gives the ancillary with the given Identity to the personality with the specified name.

If the character name has a space in it, place it in quote scars (y.g. 'title').removeancillary personality name ancillary idThis command removes the ancillary with the described Identity from the personality with the stipulated title. If the title of the character you want to eliminate the ancillary from has a space in it, put it in citation scars (at the.gary the gadget guy. 'name').givetrait personality name trait id levelThis control gives the character with the selected title the trait with the described ID. You can optionally stipulate a level for the feature to be.

By default the feature degree will become 1.removetrait character name trait idThis control will eliminate all traits, or a specified feature, from the character with the described name.toggleterrain terrain screen idThis control changes the way the chart terrain is definitely displayed/highlighted in the game. See disagreement information for the surfaces types.togglefowThis control enables and disables (toggles) Haze of Battle.createunit arrangement / character name device id amount experience shield weaponThis command will create a unit within the given arrangement or for the specific personality. The device is given by its unit ID. You can optionally state an quantity (default is definitely 1) and the knowledge, shield and weapon degree of the created unit(beds).processcq negotiation nameThis command word will instantly finish all pending building work for the arrangement with the described name.handle faction nameThis command will change the faction you are usually playing as to the selected faction. Note that AI will consider control of the faction you were playing as before.showcursorstatThis control will show figures about the area your cursor will be over. Information consists of the coordinates of the area, the name of the place, and the area ID.characterresetThis control resets your personality back again to the configurations he/she experienced at the start of your present change.movecharacter character name times yThis order goes the personality with the stipulated title to the chosen coordinates. Find coorindates wil the showcursorstat command word.surrenderregions faction nameThis command word surrenders all regions belonging to the specified faction to thé rebels.autowin attacker / defenderThis control will make the specified group (attacker or defensive player) instantly win the next auto resolved battle.

Cheat codes are a great way to spice up Medieval 2: Total War gameplay - they can do all sorts of things like add cash to your empire, add units to armies, and even make you automatically win or lose wars. Cheat codes, also known as commands, are entered into the game's console, the console is simply a text box (pictured below). About the Command Skill (self.totalwar) submitted 6 years ago by Craja After over 1,500 combined hours of playing Total War games since Medieval 2 Total War, I still have zero idea what the command skill does. Medieval 2: Total War Cheats Find below a searchable list of all Medieval 2 cheats (also known as console commands). All cheat codes in the below list are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac).

To win your fight, when on the battle scroll, make use of this command (modify based on whether you are usually attacker or defense), and after that use car fix.bestbuyThis enables ánd disables (toggles) thé 'best purchase' cheat, which makes devices 10% cheaper. Note that sometimes this control does not really change off and you will need to open and shut your game to disable it.logon passwordThis order allows the designer console on a machine, provided that the provided password can be correct.logoffThis order records you out from developer console accessibility on a machine. You can ré-enabIe it with the Iogon command word.clearpassword faction nameThis command word clears the password for the factión with the described name (server-only).setpassword faction title password passwordThis order models the security password for faction with the chosen title (server-only). You need to provide the password double to verify it had been typed properly.setemail faction title email addressThis command word pieces the email tackle for the specified faction (server-onIy).disableai ai typéThis command word hinders all AI, or the given AI kind.haltai faction nameThis command halts the convert sequence at the begin of the convert of the factión with the specified title. If you perform not stipulate a faction name, the change series will end up being stopped at finish of the current switch.runai xThis order re-enables thé AI after yóu possess previously handicapped it with thé disableai or haItai commands. Use the 'a' case to re-enable all varieties of AI (if you have handicapped them separately using the disableai command word).setoption option title valueThis command models the worth of the chosen choice to the described value.

Make use of 0 and 1 to stand for false and genuine (respectively) if the choice will be a boolean.disablevnvsThis command enables and disables (toggles) game applying traits and qualities. By default they are allowed. Addpopulation arrangement title amountThis control will add the chosen amount of population to the arrangement with the given title. You can identify a negative amount to get rid of people from a arrangement.

Settlement NameThe title of the negotiation you want to include or eliminate people to/from. If the negotiation name provides spaces in, indicate the title in offer scars (e.gary the gadget guy. 'Birmingham', if Manchester had spaces).AmountThe quantity of populace you want to add to the settlement.

Identify a bad quantity to get rid of people. Addmoney faction title, amountThis command word will give you the stipulated quantity of cash. You can optionally state a faction type before the quantity to give money to that faction (instead of yourself). To get rid of money, identify a unfavorable quantity. Faction Title,Optional - you don't need to indicate anything here if you need to provide yourself cash. The faction type you wish to include or remove money from. If you do identify a faction type here, you need to add a comma after the title (e.h.

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'addmoney Britain, 1000', without rates). Faction titles/IDs:.

byzantium. denmark. egypt.

britain. italy. hre. hungary.

miIan. mongols. moors. nórmans. papalstates. belgium. england.

rebels. russia. scotland. sicily. france. timurids.

turks. venice.

aztecsAmountThe amount of money you want to provide yourself, or (if you chosen a faction kind) the stipulated faction. Specify a adverse amount to remove money: -5 would remove 5 money. Removeancillary personality name ancillary idThis control removes the ancillary with the specified ID from the personality with the specified name. If the title of the personality you want to remove the ancillary from provides a room in it, put it in quotation scars (elizabeth.g.

Personality NameThe name of the character you wish to remove the chosen ancillary from. Place the name in quotes if it has spaces in it - e.gary the gadget guy.

'Samuel Blacke', not really simply Samuel Blacke.AnciIlary IDOptional - if not really chosen, all of the character's ancillaries will become removed. The Identity of the ancillary you desire to remove from the chosen character. Givetrait personality name feature id levelThis command gives the character with the described title the characteristic with the stipulated ID. You can optionally stipulate a level for the trait to be.

By default the feature level will become 1. Character NameThe title of the personality you desire to give the characteristic to.

Make use of quotation scars (' at the begin and end of the title) if the name has spaces in.Trait IDThe Identity of the characteristic you want to give to the character.LevelOptional - if not described the characteristic level will become 1. The degree of the characteristic to provide to the character.

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Createunit arrangement / character name device id amount experience armor weaponThis control will create a device within the selected settlement or for the specified character. The unit is described by its device ID. You can optionally identify an quantity (default is definitely 1) and the expertise, shield and tool level of the developed unit(s i9000).

Settlement / Character NameThe name of the negotiation, or the title of the character, that you wish to develop the systems within/for.Device IDThe Identity of the device that you wish to generate.AmountOptional - if you perform not indicate an quantity right here, the amount of systems made will end up being 1. Identify the quantity of models you desire to produce here.

You will need to specify an quantity here if you are usually specifying an expertise, shield, or weapon degree.ExperienceOptional. Must end up being described if specifying armor or tool degree. The knowledge level of the created device. A number between 0 and 9.ArmorOptional. Must be selected if you are specifying weapon level. The shield degree of the made unit(s).

A amount between 0 and 3.WeaponOptional. The tool level of the developed unit(beds).

A number between 0 and 3. Autowin attacker / defenderThis control will make the specified group (attacker or defense) immediately win the following auto solved fight. To earn your fight, when on the fight scroll, make use of this command (change centered on whether you are usually attacker or defender), and then use car resolve. Opponent / DefenderSpecify 'opponent' here (without estimates) to create the attacker (the one particular who started/declared the battle) win the battle. Designate 'defender' here to create the defense (the one particular who can be being infected) earn the fight.